sucess model in modern developed societes
In this first Chapter of the game the player is introduced to the situation itself and cansee how the character, firstly, has no clear identity or known past, but absolutely has some context. The context is, for example, being a workaholic who cannot identify his/her feelings and is probably afraid of taking responsibility or being close to people. Going through the sets of different choices, the player can sense a train of fatigue, indifference and overall desperation which in general refer to the loneliness capitalistic reality gives us.
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